Fast Hands

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For the greatest game alive, it's not always the strong nor the wise who last the longest, but the most cunning.  Trading force for skill, the Trickster will leave their victim dazed and not always able to respond.  Meant more to buy them time, rather than take someone out, and like anything else in their arsenal, there's always a set-up that comes before the big finish.


System: Replaces Standard Melee Roll with Dexterity+Performing+Support/Fast Hands, any Attacks while this Support is in place do 1/2 Damage, but cause [Paralyze] Status for 1+ Rank/12 Rounds.



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