Poison Blow

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Another good trick that Green magic has taught it's wielders that by focusing some of their power on items in their hands, they can imbue some temporary effect into them. Many of the spells they have are problematic to translate in this fashion, but the ability of turning a weapon into another means of delivering a poison attack. Such a talent gives them a much darker intent, and occasionally can mismark an adventuring Green Mage as a would-be assassin.


System: Treat Melee attacks as Matk for damage resolution and then make a skill check of Acuity+Animus+Support/Poison Blow to initiate poison status for rank/8 rounds. The poison status is defended by Resilience+Resistance.



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