Snare Trap

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Tougher creatures require tougher measures, and every Hunter keeps an trump card ready for those times.  A trap made ready to explode will sometimes shatter the armor of a plated creature, or hobble a beast that would otherwise run away, or run them down.  In many respects, what matters for a Hunter is results, and not how they got them in the first place.


System: Target must first have been successfully attacked with Snare.  Targets still in the same space as a Set Snare suffer from Rank/1 Primal Damage as trap is detonated at a cost of 2 MP.  Successful to-hit roll must still be made, and can be evaded by target.



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