Stop
From CoIWiki
For a Time Mage, the powers of time are like water. They flow at a specific speed from one point to another, Alpha to Omega. But a skilled Mage can halt that flow for a few precious seconds in a target, causing them to become vulnerable to assault and even death. |
System: |
School: [Time Magic] |
Check: Acuity+Channeling+Active/Stop vs. Spell Defense. If successful, the target is frozen in time, and cannot act until the caster has taken three turns. [Stop] does not prevent damage, however. |
Duration: 3 |
Cost: 16 MP |
Area of Effect: 0 |
Status: [Stop] |
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