Difference between revisions of "Alchemist"
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− | | | + | |The modern potion would not exist today without the Alchemist, along with many simple and every-day things that people in cities take for granted. Even something so commonplace as oil required someone to test and refine it to become better. Alchemy is not a safe profession, as the chemicals dealt with can be dangerous and unstable, leaving the Alchemist with a bit of a reputation for being hard on whatever property they set up shop in. While it is not entirely common for explosions to happen in a laboratory... every so often something does go boom. |
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− | <B><U>Requirements</u>: </b> [[]] Lvl 5 | + | <B><U>Requirements</u>: </b> [[Chemist]] Lvl 5 |
=Abilities= | =Abilities= | ||
==Active Abilities== | ==Active Abilities== | ||
− | *[[]] | + | *[[Transmute]] |
− | *[[]] | + | *[[Conversion]] |
− | *[[]] | + | *[[Alkahest]] |
− | *[[]] | + | *[[Condense]] |
+ | *[[Extract]] | ||
+ | *[[Atomize]] | ||
==Support Abilities== | ==Support Abilities== | ||
− | *[[]] | + | *[[Pharmacist]] |
− | *[[]] | + | *[[Physicist]] |
+ | *[[Physiologist]] | ||
==Reactive Abilities== | ==Reactive Abilities== | ||
− | *[[]] | + | *[[Volatile Reaction]] |
==Passive Ability== | ==Passive Ability== | ||
− | * | + | * Laboratory Training: Gain a bonus to +4 to Knowledge rolls involving chemicals or laboratory equipment. |
==Movement Ability== | ==Movement Ability== |
Latest revision as of 19:57, 7 July 2013
The modern potion would not exist today without the Alchemist, along with many simple and every-day things that people in cities take for granted. Even something so commonplace as oil required someone to test and refine it to become better. Alchemy is not a safe profession, as the chemicals dealt with can be dangerous and unstable, leaving the Alchemist with a bit of a reputation for being hard on whatever property they set up shop in. While it is not entirely common for explosions to happen in a laboratory... every so often something does go boom. |
Requirements: Chemist Lvl 5
Contents
Abilities
Active Abilities
Support Abilities
Reactive Abilities
Passive Ability
- Laboratory Training: Gain a bonus to +4 to Knowledge rolls involving chemicals or laboratory equipment.
Movement Ability
Weapon Proficiency
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