Difference between revisions of "Time Mage"
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==Passive Ability== | ==Passive Ability== | ||
+ | *Accelerated: Add +3 to any Channelling Check, and add +3 after roll to resist any Time Magic cast on character. | ||
==Movement Ability== | ==Movement Ability== |
Latest revision as of 21:44, 8 July 2013
There are some energies that mortals should only trifle with carefully. Summoners pact with beings of power beyond their ken, Geomancers with the nascent energies of the planet... Time Mages manipulate the power of minutes and seconds. No one remembers who helped create time magic, but the rumors among those who have learned the art believe those who did so are either gone, or immortal.
Requirements: Green Mage Lvl 5
Contents
Abilities
Active Abilities
Support Abilities
Reactive Ability
Passive Ability
- Accelerated: Add +3 to any Channelling Check, and add +3 after roll to resist any Time Magic cast on character.
Movement Ability
- TBA
Weapon Proficiency
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