Difference between revisions of "Summoner"

From CoIWiki
Jump to: navigation, search
(Created page with '{| width="80%" Our world has an intrinsic, one would even say symbiotic link to the Spirit World. And the beings of that world have a vested, if mysterious interest in our own. …')
 
(Passive Ability)
 
(4 intermediate revisions by 2 users not shown)
Line 7: Line 7:
 
=Abilities=
 
=Abilities=
 
==Active Abilities==
 
==Active Abilities==
* [[Summon Magic]]
+
* [[Call]]
 
* [[Summon Pyreflies]]
 
* [[Summon Pyreflies]]
 
* [[Empower]]
 
* [[Empower]]
Line 15: Line 15:
 
* [[Blood Price]]
 
* [[Blood Price]]
 
* [[Spirit Calling]]
 
* [[Spirit Calling]]
* [[Channeled Summoning]]
+
* [[Manifestation]]
* [[Avatar Summoning]]
+
* [[Avatar]]
  
 
==Reactive Abilities==
 
==Reactive Abilities==
Line 23: Line 23:
  
 
==Passive Ability==
 
==Passive Ability==
*  
+
*Pacting: Add +4 to any Ritual or Channelling rolls
  
 
==Movement Ability==
 
==Movement Ability==

Latest revision as of 23:12, 9 July 2013

Our world has an intrinsic, one would even say symbiotic link to the Spirit World. And the beings of that world have a vested, if mysterious interest in our own. Those who bridge the gap are called Summoners, who’s ability to speak to the spirits of another realm, are considered a breed apart from the common stock of mages and soldiers. It is often whispered that their contact with the Spirits, be they Esper or Lucavi, have left them changed...

Requirements: White Mage Lvl 2, Black Mage Lvl 2, Green Mage Lvl 2

Abilities

Active Abilities

Support Abilities

Reactive Abilities

Passive Ability

  • Pacting: Add +4 to any Ritual or Channelling rolls

Movement Ability

  • TBA

Return to Character Jobs