Difference between revisions of "Green Mage"

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(Passive Ability)
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| Where other mages learn to hurt, or to heal as their main focus, delving into the realm of Green Magic exposes one to much more versatility, but not without cost.  Green is much more about give and take, providing statuses that can enhance or debilitate their friends and foes alike, lending an occasional but needed touch of chaos to the battlefield.
 
| Where other mages learn to hurt, or to heal as their main focus, delving into the realm of Green Magic exposes one to much more versatility, but not without cost.  Green is much more about give and take, providing statuses that can enhance or debilitate their friends and foes alike, lending an occasional but needed touch of chaos to the battlefield.
 
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<B><U>Requirements</u>: </b>  [[Mage]] Lvl 4
 
   
 
   
 
   
 
   

Latest revision as of 06:36, 14 June 2011

Where other mages learn to hurt, or to heal as their main focus, delving into the realm of Green Magic exposes one to much more versatility, but not without cost. Green is much more about give and take, providing statuses that can enhance or debilitate their friends and foes alike, lending an occasional but needed touch of chaos to the battlefield.


Requirements: Mage Lvl 4


Abilities

Active Abilities

Support Abilities

Reactive Abilities

Passive Ability

  • Arcane Survivalist: +3 to Abjuration rolls

Movement Ability

  • TBA

Weapon Proficiency

  • Fan, Puppet, Glove



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