Difference between revisions of "Alchemist"
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| − | | | + | |The modern potion would not exist today without the Alchemist, along with many simple and every-day things that people in cities take for granted.  Even something so commonplace as oil required someone to test and refine it to become better.  Alchemy is not a safe profession, as the chemicals dealt with can be dangerous and unstable, leaving the Alchemist with a bit of a reputation for being hard on whatever property they set up shop in.  While it is not entirely common for explosions to happen in a laboratory... every so often something does go boom.	 | 
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| − | <B><U>Requirements</u>: </b>  [[ | + | <B><U>Requirements</u>: </b>  [[Chemist]] Lvl 5 | 
| =Abilities= | =Abilities= | ||
| ==Active Abilities== | ==Active Abilities== | ||
| − | *[[]] | + | *[[Transmute]] | 
| − | *[[]] | + | *[[Conversion]] | 
| − | *[[]] | + | *[[Alkahest]] | 
| − | *[[]] | + | *[[Condense]] | 
| + | *[[Extract]] | ||
| + | *[[Atomize]] | ||
| ==Support Abilities== | ==Support Abilities== | ||
| − | *[[]] | + | *[[Pharmacist]] | 
| − | *[[]] | + | *[[Physicist]] | 
| + | *[[Physiologist]] | ||
| ==Reactive Abilities== | ==Reactive Abilities== | ||
| − | *[[]] | + | *[[Volatile Reaction]] | 
| ==Passive Ability== | ==Passive Ability== | ||
| − | *   | + | * Laboratory Training: Gain a bonus to +4 to Knowledge rolls involving chemicals or laboratory equipment. | 
| ==Movement Ability== | ==Movement Ability== | ||
Latest revision as of 19:57, 7 July 2013
| The modern potion would not exist today without the Alchemist, along with many simple and every-day things that people in cities take for granted. Even something so commonplace as oil required someone to test and refine it to become better. Alchemy is not a safe profession, as the chemicals dealt with can be dangerous and unstable, leaving the Alchemist with a bit of a reputation for being hard on whatever property they set up shop in. While it is not entirely common for explosions to happen in a laboratory... every so often something does go boom. | 
 
Requirements:   Chemist Lvl 5
 
Contents
Abilities
Active Abilities
Support Abilities
Reactive Abilities
Passive Ability
- Laboratory Training: Gain a bonus to +4 to Knowledge rolls involving chemicals or laboratory equipment.
Movement Ability
Weapon Proficiency
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