Difference between revisions of "Mana Shield"
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− | |<u>System</U>: Resilience+[[Animus]]+Mana Shield vs TN 20 or 25 to channel the damage to MP (Damaged lessened to 25% of initial amount). | + | |<u>System</U>: Resilience+[[Animus]]+Reactive/Mana Shield vs TN 20 or 25 to channel the damage to MP (Damaged lessened to 25% of initial amount). |
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Latest revision as of 11:32, 14 July 2013
A wizard understands that eventually, sword and arrow will draw their blood, bullet will pierce their flesh, and club will break their bone. But a good wizard knows how to keep a part of himself ready for this reality, and when luck would trump skill, they can erect a shield with enough time to safely absorb most of the damage they were about to receive. |
System: Resilience+Animus+Reactive/Mana Shield vs TN 20 or 25 to channel the damage to MP (Damaged lessened to 25% of initial amount). |
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