Difference between revisions of "Grab"
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− | |<u>System</u>: Contested Roll of Strength+[[Brawl]]+Active/Grab vs Strength+[[Brawl]]+Applicable | + | |<u>System</u>: Contested Roll of Strength+[[Brawl]]+Active/Grab vs Strength+[[Brawl]]+(Applicable Ability). If User wins, place both Target and User under [Stop] Status until the user's next combat action. A Target that has [Slow] and [Paralyze] Status on them cannot resist being Grabbed. |
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|<u>Category</u>: [[Robbery|[Robbery]]] | |<u>Category</u>: [[Robbery|[Robbery]]] |
Latest revision as of 12:23, 14 July 2013
In this line of work, you learn to either love, or hate Adventurers. Do-Gooders. These lot don't get it, do they. Sure, you might not be the cleanest of sorts, but your a working man, same as the rest, right? So what if that means occasionally you have to grab some poor slob of the streets and break a few teeth on the masonry because he owes someone twenty gil... that's life. They always seem to get put out when you put someone between them and you. But again... that's just cost of doing business. |
System: Contested Roll of Strength+Brawl+Active/Grab vs Strength+Brawl+(Applicable Ability). If User wins, place both Target and User under [Stop] Status until the user's next combat action. A Target that has [Slow] and [Paralyze] Status on them cannot resist being Grabbed. |
Category: [Robbery] |
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