Snare Trap
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Revision as of 14:12, 4 July 2013 by Kioshi (Talk | contribs) (Created page with '{| width="80%" |Tougher creatures require tougher measures, and every Hunter keeps an trump card ready for those times. A trap made ready to explode will sometimes shatter the …')
Tougher creatures require tougher measures, and every Hunter keeps an trump card ready for those times. A trap made ready to explode will sometimes shatter the armor of a plated creature, or hobble a beast that would otherwise run away, or run them down. In many respects, what matters for a Hunter is results, and not how they got them in the first place. |
System: Target must first have been successfully attacked with Snare. Targets still in the same space as a Set Snare suffer from Rank/1 Primal Damage as trap is detonated at a cost of 2 MP. Successful to-hit roll must still be made, and can be evaded by target. |
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