Trickster
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Revision as of 22:04, 10 July 2013 by Kioshi (Talk | contribs) (Created page with '{| width="80%" |The art of a confidence game is like music. The right notes make a symphony that leave the audience in awe of their prowess, but when it goes sour... it really …')
The art of a confidence game is like music. The right notes make a symphony that leave the audience in awe of their prowess, but when it goes sour... it really goes sour. Every Trickster has their preferred game, and every Trickster has their own way out when it goes south on them. But one thing they all share in common that none of it works without an audience, and a good audience is just what the Trickster craves. After all... doing something when no one can see it is just BORING. |
Requirements: Cutpurse Lvl 5
Contents
Abilities
Active Abilities
Support Abilities
Reaction Abilities
Passive Ability
Finding The Mark: Add +3 to any Subterfuge rolls, and a +2 post-roll bonus to resist any Status effects placed on them.
Movement Ability
TBA
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