Dissonance

From CoIWiki
Revision as of 22:55, 10 July 2013 by Kioshi (Talk | contribs) (Created page with '{| width="80%" |What you play has an effect on others.  Positive or negative, those notes are heard by others, even if it's something as simple as a mouse or a rabite.  Sound i…')

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
What you play has an effect on others.  Positive or negative, those notes are heard by others, even if it's something as simple as a mouse or a rabite.  Sound is a funny thing, because it can do things to the mind if one isn't careful.  If you can find the right note, you can even stun a monster in it's tracks for a short time, or go so far as to make it's ears bleed a little.  More than one experienced Bard has earned their drinking money by shattering a wineglass with a single note.


System: When this Reactive is in place, and the user is successfully hit by an attack, roll Dexterity+Performing+Reactive/Dissonance.  If Roll exceeds the attack roll, then after damage has been resolved, the attacker is placed under [Stop] Status for one full combat round, and loses this status on the follow round, or if the status is negated by another effect.  If Attacker is under [Mute] Status, they also take Rank in Air Damage from this Reactive.



Back to Character Abilities

Back to Bard