Difference between revisions of "Summoner"

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(Active Abilities)
(Passive Ability)
 
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==Support Abilities==
 
==Support Abilities==
* [[Blood Price]] (Binary)
+
* [[Blood Price]]
 
* [[Spirit Calling]]
 
* [[Spirit Calling]]
* [[Channeled Summoning]]
+
* [[Manifestation]]
* [[Avatar Summoning]]
+
* [[Avatar]]
  
 
==Reactive Abilities==
 
==Reactive Abilities==
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==Passive Ability==
 
==Passive Ability==
*  
+
*Pacting: Add +4 to any Ritual or Channelling rolls
  
 
==Movement Ability==
 
==Movement Ability==

Latest revision as of 23:12, 9 July 2013

Our world has an intrinsic, one would even say symbiotic link to the Spirit World. And the beings of that world have a vested, if mysterious interest in our own. Those who bridge the gap are called Summoners, who’s ability to speak to the spirits of another realm, are considered a breed apart from the common stock of mages and soldiers. It is often whispered that their contact with the Spirits, be they Esper or Lucavi, have left them changed...

Requirements: White Mage Lvl 2, Black Mage Lvl 2, Green Mage Lvl 2

Abilities

Active Abilities

Support Abilities

Reactive Abilities

Passive Ability

  • Pacting: Add +4 to any Ritual or Channelling rolls

Movement Ability

  • TBA

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