Talk:Bluff

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For Legion's perusal later:

Bahumat whistles. Oh wow. Bluff is some hilariously broken shit. Sign me up for that with Taddeo. XD

You rumble, "Bluff needs either an MP cost, or to be restricted to particular kinds of attacks. Otherwise it amounts to a free second chance to negate most any incoming attack."

You rumble, "While Inspire and Deride need a bit more oomph. Either AoE for their effects, or else one-target-but-persistent-buff for a few turns, instead of only their next actino."

Viktor says, "'Must meet or exceed standard melee attack roll.' seems to imply it only works on melee attacks."

You rumble, "Hm. It should apply to Brawl attacks too, or are we not really making a distinction between Brawl and Melee within the game for purpose of defense?"

Viktor says, "Don't think so."

You rumble, "Honestly, I think it makes more sense for it to be useful against Magic too. Arguably, a magical attack requires more concentration and focus than swinging a sword does."

You rumble, "And Bluff is intended to utterly shatter that focus, momentarily."

Viktor says, "Yeah. We're still working on jobs, so I'm sure some stuff will get tweaked."

Bahumat suggestion for the power is slap a 4mp or 8mp cost on it, and make it applicable to all incoming attacks made within 6 paces or less. (Close enough that bluffing someone would matter.)

You rumble, "Beyond that range though, you're just simply not close enough to have the emotional and psychological impact you need."

You rumble, "Then you have a useful but expensive defense power, one in which you'd have to choose whether always using it fits with your combat strategy or not."

You rumble, "Slapping a cost on it *is* very important; otherwise it'll just become a default second defense for anyone who dips points into Performer."

Viktor says, "I don't really know much about the jobs and stuff yet, but yeah. Prolly worth it to poke Legion about it."