Difference between revisions of "Hunter"
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− | <b><u>Requirements</u>: </b> [[]] Lvl 5 | + | <b><u>Requirements</u>: </b> [[Archer]] Lvl 5 |
=Abilities= | =Abilities= | ||
==Active Abilities== | ==Active Abilities== | ||
− | *[[]] | + | *[[Snare]] |
− | *[[]] | + | *[[Hunting Knife]] |
− | *[[]] | + | *[[Noise Arrow]] |
− | *[[]] | + | *[[Penetrating Shot]] |
− | *[[]] | + | *[[Wounding Shot]] |
− | *[[]] | + | *[[Release]] |
==Support Abilities== | ==Support Abilities== | ||
− | *[[]] | + | *[[Capture]] |
− | *[[]] | + | *[[Chase]] |
==Reactive Ability== | ==Reactive Ability== | ||
− | *[[]] | + | *[[Mercy Shot]] |
− | *[[]] | + | *[[Snare Trap]] |
==Passive Ability== | ==Passive Ability== | ||
− | * | + | *Survivalist: While active in this Job, +4 to resist [Poison] and [Blind] Status |
==Movement Ability== | ==Movement Ability== |
Latest revision as of 14:10, 4 July 2013
There is a saying out there... that civilization ends at the gates of any town or village. It is supposed to mean that the rules and lifestyles that one becomes accustomed to behind the safe walls of said civilization are meaningless in the wilds. Enter the Hunter. This is a person who has made living in the wilds, and turning into a profession that gets them gil or trade to have a nice life at rest. Often times they come at odds with the sedentary life behind the walls of the bastions of all the sentient races, but this is often because they also see how privileged those people are versus the cold realities of the outside world. |
Requirements: Archer Lvl 5
Contents
Abilities
Active Abilities
Support Abilities
Reactive Ability
Passive Ability
- Survivalist: While active in this Job, +4 to resist [Poison] and [Blind] Status
Movement Ability
- TBA
Weapon Proficiency
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