Character Abilities

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Revision as of 06:12, 15 June 2011 by Kioshi (Talk | contribs) (Reactive Abilities)

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Active Abilities

Active abilities are abilities which must be activated to use. It is required to equip the Categories they are found under in one of the Ability Slots to access the ability so we have listed the categories which they are under. Click the category to see what abilities it supports.


[Archery] [Basic Magic] [Basic Training] [Black Magic]
[Chemistry] [Craftsmanship] [Dirty Tricks] [Green Magic]
[Gunnery] [Jutsu] [Lore] [Quick Fix]
[Red Magic] [Robbery] [Spellcraft] [Stage Presence]
[Tactics] [Thievery] [Time Magic] [Weapon Tech]
[White Magic]

Support Abilities

Once equipped in a Support slot, these abilities will be considered active and their bonus will be applied without requiring any special activation.


Apothecary Arcane Defense Arcane Focus Arcane Strength
Armor Fitting Backhand Grip Basic Crafter Bulletmaking
Concentration Equip Instruments Equip Measures Equip Shield
Evade Fire Evasion Fearless Formation
Immunity Inner Light Item Use Maintenance
Mana Focus Martial Arts Meditation Monkey Grip
Poison Blow Raise-HP Raise-MP Recipes
Scavenger Search Secure Swap Ammo
Swift Teamwork Throw Item Toughen

Reactive Abilities

These abilities have a chance of activating when damage is inflicted on a character, though what sort of damage (be it physical, magical or another similar effect) depends on the ability in question.
Absorb Mana Adrenaline Rush Arrow Guard Auto-Potion
Backstep Bluff Brace Battle Rush
Catch Caution Counter Countercast
Counter-Tackle Fair Warning Gil Snapper Give Ground
Hard Hat Hesitation Mana Save Parry Shot
Reflex Regenerator Speed Save Spell Guard
Steel-Toe

Passive Abilities

These abilities are bonuses which are granted to a character while they are in the job that offers them. When the job is left the bonus is replaced by the new job's passive ability.

Movement Abilities

These abilities typically offer bonuses involving movement when in combat. Until combat is fully functional these are waiting to be further fleshed out.



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