Difference between revisions of "Character Abilities"
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− | =Active Abilities= | + | =Active Abilities= |
+ | |||
+ | {| width="75%" | ||
+ | | Active abilities are abilities which must be activated to use. It is required to equip the Categories they are found under in one of the Ability Slots to access the ability so we have listed the categories which they are under. Click the category to see what abilities it supports. | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| width="60%" | ||
+ | | [[Archery|[Archery]]] || [[Basic Magic|[Basic Magic]]] || [[Basic Training|[Basic Training]]] || [[Black Magic|[Black Magic]]] | ||
+ | |- | ||
+ | | [[Chemistry|[Chemistry]]] || [[Craftsmanship|[Craftsmanship]]] || [[Dirty Tricks|[Dirty Tricks]]] || [[Green Magic|[Green Magic]]] | ||
+ | |- | ||
+ | | [[Gunnery|[Gunnery]]] || [[Jutsu|[Jutsu]]] || [[Lore|[Lore]]] || [[Quick Fix|[Quick Fix]]] | ||
+ | |- | ||
+ | | [[Red Magic|[Red Magic]]] || [[Robbery|[Robbery]]] || [[Spellcraft|[Spellcraft]]] || [[Stage Presence|[Stage Presence]]] | ||
+ | |- | ||
+ | | [[Tactics|[Tactics]]] || [[Thievery|[Thievery]]] || [[Time Magic|[Time Magic]]] || [[Weapon Tech|[Weapon Tech]]] | ||
+ | |- | ||
+ | | [[White Magic|[White Magic]]] | ||
+ | |} | ||
+ | |||
=Support Abilities= | =Support Abilities= | ||
+ | |||
+ | {| width="75%" | ||
+ | | Once equipped in a Support slot, these abilities will be considered active and their bonus will be applied without requiring any special activation. | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| width="60%" | ||
+ | | [[Aegis]] || [[Apothecary]] || [[Arcane Defense]] || [[Arcane Focus]] | ||
+ | |- | ||
+ | | [[Arcane Strength]] || [[Armor Fitting]] || [[Armorsmithing]] || [[Backhand Grip]] | ||
+ | |- | ||
+ | | [[Basic Crafter]] || [[Bulletmaking]] || [[Capture]] || [[Chase]] | ||
+ | |- | ||
+ | | [[Concentration]] || [[Doublehand]] || [[Eagle Eye]] || [[ Empty Hand]] | ||
+ | |- | ||
+ | | [[Equip Instruments]] || [[Equip Measures]] || [[Equip Shield]] || [[Evade Fire]] | ||
+ | |- | ||
+ | | [[Evasion]] || [[Fearless]] || [[Follow Up]] || [[Formation]] | ||
+ | |- | ||
+ | | [[Hollowpoint]] || [[Immunity]] || [[Inner Light]] || [[Item Use]] | ||
+ | |- | ||
+ | | [[Jewelry]] || [[Long Winded]] || [[Maintenance]] || [[Mana Focus]] | ||
+ | |- | ||
+ | | [[Martial Arts]] || [[Meditation]] || [[Monkey Grip]] || [[Pharmacist]] | ||
+ | |- | ||
+ | | [[Physicist]] || [[Physiologist]] || [[Poison Blow]] || [[Raid]] | ||
+ | |- | ||
+ | | [[Raise-HP]] || [[Raise-MP]] || [[Recipes]] || [[Scavenger]] | ||
+ | |- | ||
+ | | [[Search]] || [[Secure]] || [[Sticks and Stones]] || [[Swap Ammo]] | ||
+ | |- | ||
+ | | [[Swift]] || [[Teamwork]] || [[Throw Item]] || [[Toughen]] | ||
+ | |- | ||
+ | | [[Weaponsmithing]] | ||
+ | |} | ||
+ | |||
=Reactive Abilities= | =Reactive Abilities= | ||
+ | |||
+ | {| width="75%" | ||
+ | | These abilities have a chance of activating when damage is inflicted on a character, though what sort of damage (be it physical, magical or another similar effect) depends on the ability in question. | ||
+ | |} | ||
+ | |||
+ | {| Width="60%" | ||
+ | | [[Absorb Mana]] || [[Adrenaline Rush]] || [[Arrow Guard]] || [[Auto-Potion]] | ||
+ | |- | ||
+ | | [[Backstep]] || [[Bluff]] || [[Brace]] || [[Battle Rush]] | ||
+ | |- | ||
+ | | [[Catch]] || [[Caution]] || [[Counter]] || [[Countercast]] | ||
+ | |- | ||
+ | | [[Counter-Tackle]] || [[Critical: Faith]] || [[Fair Warning]] || [[Folded Steel]] | ||
+ | |- | ||
+ | | [[Gil Snapper]] || [[Give Ground]] || [[Hard Hat]] || [[Hesitation]] | ||
+ | |- | ||
+ | | [[HP Restore]] || [[Mana Save]] || [[Mercy Shot]] || [[Objection!]] | ||
+ | |- | ||
+ | | [[Parry Shot]] || [[Peer Pressure]] || [[Push Back]] || [[Quickdraw]] | ||
+ | |- | ||
+ | | [[Reflex]] || [[Regenerator]] || [[Shake It Off]] || [[Snare Trap]] | ||
+ | |- | ||
+ | | [[Speed Save]] || [[Spell Guard]] || [[Steel-Toe]] || [[Strike Back]] | ||
+ | |- | ||
+ | | [[Volatile Reaction]] | ||
+ | |} | ||
+ | |||
=Passive Abilities= | =Passive Abilities= | ||
+ | |||
+ | {| width="75%" | ||
+ | | These abilities are bonuses which are granted to a character while they are in the job that offers them. When the job is left the bonus is replaced by the new job's passive ability. | ||
+ | |} | ||
+ | |||
+ | =Movement Abilities= | ||
+ | |||
+ | {| width="75%" | ||
+ | | These abilities typically offer bonuses involving movement when in combat. Until combat is fully functional these are waiting to be further fleshed out. | ||
+ | |} | ||
Latest revision as of 20:47, 7 July 2013
Contents
Active Abilities
Active abilities are abilities which must be activated to use. It is required to equip the Categories they are found under in one of the Ability Slots to access the ability so we have listed the categories which they are under. Click the category to see what abilities it supports. |
Support Abilities
Once equipped in a Support slot, these abilities will be considered active and their bonus will be applied without requiring any special activation. |
Reactive Abilities
These abilities have a chance of activating when damage is inflicted on a character, though what sort of damage (be it physical, magical or another similar effect) depends on the ability in question. |
Passive Abilities
These abilities are bonuses which are granted to a character while they are in the job that offers them. When the job is left the bonus is replaced by the new job's passive ability. |
Movement Abilities
These abilities typically offer bonuses involving movement when in combat. Until combat is fully functional these are waiting to be further fleshed out. |
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